‘Tough, real, true’: Online gaming is the ‘biggest, most popular thing online’
Online gaming, or “gaming”, has exploded in recent years, but it’s still very much in its infancy.
A new study by the Australian Institute of Technology (AIT) and the Australian Government’s Australian Games Research Centre (AGRC) has found that only a small percentage of Australians play online games on a regular basis.
The study, published in the journal Proceedings of the National Academy of Sciences (PNAS), looked at more than 50,000 online gamers, as well as their parents, grandparents and friends.
The findings show that online gaming is not the dominant online activity in Australia.
The most common types of gaming activity were video games, social media and social networking.
The researchers found that the vast majority of Australians played games for fun, at home or on the go, and played in groups of 10 or more.
The majority of gamers had a high school education or less, with only 20 per cent of those aged between 15 and 24 having a postgraduate qualification.
“We’re seeing a lot of really young people, particularly in the last few years, who are really engaged in gaming and they’re also really interested in learning about what the game is and how it works,” AIT Associate Professor Tony Smith said.
“There are some big social and media networks around online gaming that have developed and people have developed their skills around that.”
The researchers also found that there was little difference in age or gender between online gamers and their parents and grandparents.
“The biggest thing is that we have so much more time to play online,” Smith said, pointing out that Australia has a huge population of gamers of all ages.
“You’re not going to see an increase in the age profile of online gaming over time, but you’re going to be seeing a rise in the proportion of the population who play online.”
It is estimated that as much as half of all Australians have played a video game in the past month, but only about 5 per cent had ever played a physical game.
“That’s not necessarily the case for younger people,” Professor Smith said of the survey.
Professor Smith is optimistic that the gaming boom will continue to grow. “
But what we’re seeing is a significant and growing population of young people who are playing games.”
Professor Smith is optimistic that the gaming boom will continue to grow.
“One of the great things about online gaming right now is that there are so many different genres and you can find so many games,” he said.
But there are also a number of big challenges to keep up with.
The AIT and AGRC’s research into the role of video games in the lives of young Australians will be published in a book called Game Play: From the Family Room to the Games Room, which will be released on March 10. “
And the more we can do that, the more exciting the future is going to look.”
The AIT and AGRC’s research into the role of video games in the lives of young Australians will be published in a book called Game Play: From the Family Room to the Games Room, which will be released on March 10.
Professor Smith believes that the growing interest in online gaming will lead to greater involvement in gaming by teenagers.
“It’s really a fantastic opportunity to give our younger people a chance to play games, and I think that that’s a great thing for us as a society,” he told News.org.au.
“As long as the majority of our population are gaming, I think there’s no reason why we can’t be more involved in our community.”
Professor Robert Fisk is a researcher at the Australian Games Institute.
“In a nutshell, we believe that gaming is one of the most important and exciting social activities for young people,” he explained.
“With a growing interest from young adults, we can see a positive development in how young people can access games.””
With a growing interest from young adults, we can see a positive development in how young people can access games.”